“The best way to experience VR.”

-IGN

Visual clarity isn’t just about panel resolution. Multiple attributes contribute to how clearly and comfortably you see details in VR. Visual clarity isn’t just about panel resolution. Multiple attributes contribute to how clearly and comfortably you see details in VR. Enjoy adjustable everything, including an interchangeable magnetic Face Gasket featuring anti-microbial fabric that's soft on the skin. Dial in head size, FOV, face angle, IPD, and speaker position to enjoy VR in total comfort. A front expansion slot, plus cameras with available sample code for the computer vision community, our headset is ready for tinkerers and makers.

Optimized pixel layout

The headset's dual 1440x1600 RGB LCDs provide 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost. In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect.

Higher frame rates

The Valve Index Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions.

Extremely low persistence

Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent), allowing imagery to remain just as sharp when your head is in motion as when you're standing still. This is a 5x improvement over first-generation PC VR HMDs.

Interact with your environment, objects, and people just like you do in the real world. Valve Index Controllers combine complex sensor inputs to give you smarter hands in VR, unlocking a wide variety of new interactions, experiences, and gestures. Designed from the g round up to enable natural interactions, high-fidelity hand presence, and long-term comfort. Low-latency finger tracking fosters deeper immersion and a wide range of gestures and expressions. Every hand is different, so the controller constantly re-calibrates itself to match your hand size and changing skin capacitance.

Natural, direct input

Valve Index Controllers let you reach out and grab an object directly, rather than relying on abstractions like triggers. Hold up two fingers to make the peace sign, or drop objects by just opening your hand - just like in real life.

Sensor fusion

Each controller uses 87 sensors to track hand position, finger position, motion, and pressure to determine user intent. All of these signals, combined with fine-tuned software and algorithms, give us a better understanding of how a player is holding and using the controllers.

Throwing

Enabling natural and accurate open-handed throwing was a high priority for the team, and we used every sensor at our disposal. Optical and motion sensors provide velocity and trajectory, capacitive and force sensors help determine the intended release point, and our fine-tuned algorithms and software bring it all together into a usable input / output. The end result is an intuitive and natural-feeling throw.

Sub-millimeter resolution to capture every gesture. The highest-quality tracking has gotten even better with Base Station 2.0, featuring improved range, wider field of view, and support for up to four Base Stations in a single setup, creating a larger play area while reducing occlusion.

Laser tracking

Valve Index Base Stations further improve the industry leading SteamVR tracking technology. Fixed lasers sweep 100 times a second to track photonic sensors on the headset and controllers. This ensures the highest resolution (sub-millimeter) experiences across all postures and actions without fear of occlusion.

More compatible

Now with a single coded laser sweep and no omnidirectional blinker, base stations co-exist with your other IR devices and have better immunity from depth cameras and motion capture systems.

Compatibility Note

Valve Index Base Stations are compatible with any Headset featuring support for SteamVR Version 2.0 Tracking including the Valve Index Headset and HTC Vive Pro Headset. Valve Index Base Stations can be used with any Controllers featuring support for SteamVR Version 2.0 Tracking including Valve Index Controllers and HTC Vive Pro Controllers. Valve Index Base Stations are not compatible with the original standard edition of HTC Vive products.

The Future Of Virtual Reality

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Valve Index VR Kit
Valve Index Headset

$499.00

  1. Display refresh rate: 120 Hz
  2. Resolution: 1440x1600 (per eye)
  3. FOV: ~130 degrees
  4. Graphics: NVIDIA GeForce GTX 970
  5. Audio: 37.5mm off-ear speakers
Valve Index Controllers

$279.00

  1. Finger-tracking controllers
  2. Pressure sensors
  3. Interact with virtual objects
Valve Index Base Stations

$149.00

  1. Laser technology
  2. Create a virtual space
  3. Compatible with HTC Vive